Could Your Favorite Online Games be a Terrorist Target?
It seems as though the NSA was spying as leaked documents show that the online video games were peeped due to terrorist concerns.
The National Security Agency and its UK sister agency, GCHQ, tried to finagle their way through the virtual war zones of "World of Warcraft" online video games, and the likes of "Second Life."
According to a document titled, "Exploiting Terrorist Use of Games & Virtual Environments," the secret spy agencies were concerned with the potential of terrorist use of such games. The conclusively immediate need to start spying on the game communication actually started as early as 2007.
"Certain games offer realistic weapons training, military operations and tactics, photo-realistic land navigation and terrain familiarization, and leadership skills," said the notes in the document. "Some of the 9-11 pilots had never flown a real plane and had only trained using Microsoft's Flight Simulator."
While the documents did not indicate whether or not the push had led to any information worth using, nor whether the terrorist plots were detected or foiled in "World of Warcraft," or any other virtual environments.
The NSA, Microsoft, and Second Life's creator, Philip Rosedale, all declined to comment about the results of the intrusion. However, Blizzard Entertainment, the creator of "World of Warcraft," said that it was entirely unaware of any attempts made to monitor terrorist activity within its game.
"We are unaware of any surveillance taking place," they insisted. "If it was, it would have been done without our knowledge or permission."